

An opponent's faster, efficient cards will become less effective over time.

Affinity, which uses the affinity mechanic and large numbers of artifacts to quickly play spells such as Thoughtcast and Frogmite, while efficiently dealing damage using Disciple of the Vault and Arcbound Ravager.White Weenie, which uses small, efficient creatures such as Savannah Lions, Icatian Javelineers, and Mother of Runes.Example cards: Savannah Lions, Bitterblossom, Lightning Bolt, Rogue Elephant, Incinerate.Aggro decks also generally have access to disruptive elements, which can inhibit the opponent's attempts to respond. Aggro decks can quickly overwhelm unprepared opponents and proceed to eke out the last bit of damage they need to end the game. Aggro generally relies upon creatures as its accumulative source of damage. Aggro decks focus on converting their cards into damage they prefer to engage in a race for tempo rather than a card advantage-based attrition war. Aggro Īggro (short for "aggressive") decks attempt to reduce their opponents from 20 life to 0 life as quickly as possible, rather than emphasize a long-term game plan.

Most classifications of decks begin from one of four major strategies: aggro, control, combo and midrange. While the deck types listed below are specific to Magic: The Gathering, these concepts also extend to other collectible card games. The game's designers often explicitly create cards which are intended to fuel one or more of these given archetypes, in order to create competitive balance and diversity. Broadly speaking, decks can be loosely classified based on their play style and mode of victory. Each card is designed to have certain strengths (and sometimes weaknesses) and therefore a significant part of the game is determined by which cards a player chooses to include in their deck. With more than 20,000 unique cards in the game, a considerable number of different decks can be constructed. Gameplay of the collectible card game Magic: The Gathering is fueled by each player's deck of cards, which constitute the resources that player can call upon to battle their opponents in any given game.

Game play concepts for Magic: The Gathering
